Whether it’s Google Play or the iOS App Store, you can see multiple apps which users can download for free. But that does not mean it will not cost you anything. These so-called free apps have hidden charges, and that is exactly known as in-app purchases.
In-app purchase means, the app users can purchase different sorts of digital items, goods, or services inside an app. This Is how developers can profit through their apps rather than giving complete free access to the users.
{
“@context”: “https://schema.org”,
“@type”: “FAQPage”,
“mainEntity”: [{
“@type”: “Question”,
“name”: “Consumable In-App Purchase”,
“acceptedAnswer”: {
“@type”: “Answer”,
“text”: “This in-app purchase must be purchased each time when users download it. It is not allowed to download again for free. If users remove/uninstall an app, or install it on other smart devices, users can lose the purchases.”
}
},{
“@type”: “Question”,
“name”: “Non-Consumable In-App Purchase”,
“acceptedAnswer”: {
“@type”: “Answer”,
“text”: “This in-app purchase needs to purchase only once when users download it. It is transferable to any other device associated with the same user ID. In case users lose it, it can be downloaded for free again.”
}
}]
}
This in-app purchase must be purchased each time when users download it. It is not allowed to download again for free. If users remove/uninstall an app, or install it on other smart devices, users can lose the purchases.
Examples- Extra currency and additional health points in gaming apps, export packages to a new file format.
This in-app purchase needs to purchase only once when users download it. It is transferable to any other device associated with the same user ID. In case users lose it, it can be downloaded for free again.
Examples- Unlocking of a full game, Bonus level, upgrading to premium edition, ads removal.
According to Statista, In-app advertising revenues are anticipated to reach 117.2m in 2020, raised from 40.5b in 2015. (U.S. dollars)
App revenues amounted to 69.7b in 2015 worldwide. In 2020, apps are anticipated to make 188.9b in revenues via app stores and in-app advertising. (U.S. dollars)
According to ZDNet, Users are contributing $380 billion to in-app purchases globally.
The prediction for the comprehensive mobile app development services is for a consistent rise, achieving an astonishing $935 billion in revenue in 2023- As per Statista’s analysis.
You can take a look at more numbers and statistics here.
In-app purchases – a system of app financing have become the buzzword when it comes to mobile applications. However, it is emerging as the best income source for the apps that provide extra digital content at a moderate cost.
Subscription means a user needs to pay for a specific time duration (yearly, monthly, weekly) to access the app content. Spotify, Apple Music, and Pandora are the best examples.
Once a user signed up, the content is available for free across all devices associated with the same User ID. These subscriptions are non-expirable.
With this subscription, money will be deducted from the user’s credit/debit card automatically once a cycle gets completed.
These are the subscriptions mostly utilized for in-app purchases to provide time-based accessibility to static content. Users need to renew this subscription manually.
In-app purchases are the expenses an app may ask to purchase digital items once users download the app.
But when users subscribe, they need to pay a fixed amount to use all the app features on a monthly, weekly, or yearly basis. There are many apps in the stores that offer discounts/incentivizing features on the subscription of longer duration.
If you are a developer, you need to learn IAPs to provide additional content integrated into the application. All you need to get familiar with basic Swift and iOS coding concepts and need some guidelines to get the ball rolling.
Offering in-app purchases through an application is not rocket science, but definitely, it is a lengthy procedure as it involves many steps. Always, assure to be aligned with the app store suggestions and best practices concerning in-app purchases.